If you ever find yourself bored on a Saturday, this is one of the easiest Achievements to get. All it requires is to run these specific Scenarios on a Saturday. You don’t even have to do them all in one Saturday!
It’s a lot of fun, and quite an amusing title to go with it!
Onto the Monk stuff!
One of the first things that I came upon very quickly in my quest to better myself as a Brewmaster Monk tank happened within the first 40 or so levels. I found myself scrounging around for gear that had dodge on it, channeling my days as a bear tank. Mind you, I hadn’t tanked as a bear since SSC in the Burning Crusade days. But my mind was telling me “Dodge is important for a tank, your warrior uses it, your DK uses it, your bear used to use it” So when I came upon the realisation after much theory crafting, that the stat priority for a Monk tank doesn’t even INVOLVE dodge (it all comes passively from your agility of course) my brain kinda twitched and I puzzled over it for some time.
It wasn’t until level 90 that I realise the need for the stat priority that a Brewmaster monk uses.
Stamina > Agility > Expertise (15%) > Melee Hit (7.5%) > Crit >= Haste > Parry > Dodge > Mastery
The necessity for Crit and Haste is easily explained, once you understand the mechanics of a brewmaster monk. Elusive brew is one of our BIGGEST physical mitigations. Elusive brew stacks are created by critical WHITE hits. So normal crit hits, not special ability hits. So the need for Crit strike, is upped by the need to have these stacks at our disposal when we have large incoming damage.
A perfect example of this is the last boss of Mogu’Shan vaults, The Will of the Emperor. The titanic constructs that get summoned hit the tanks like trucks, even if they’re managed to dodge the devastating strikes. This appears to be the case, because of the amount of time they don’t spend hitting the tank, doing the previously mentioned devastating strikes. I was finding that I was getting hit really hard, the the detriment of my healers. I changed some talents around, taking Dampen Harm over Diffuse Magic and taking out Glyph of Guard to get the physical damage absorb back, after needing the magic absorb for the previous boss Elegon. But of course this wasn’t enough. This is where haste and crit take part. Whilst the boss is doing his devastating combo, as a brewmaster tank you must hit the boss. It is imperative that you keep Shuffle up for your added parry bonus, regardless of the boss you are fighting. This comes from using blackout kick, and is an essential part of your rotation.
With the haste and the crit that you should have reforged into, you would by the end of devastating combo have about 9 stacks of elusive brew. You should throw in a tiger palm, which with your Brewmaster training will give you power guard. Upon completion of devastating combo, you should throw up your guard, hit the boss a few more times, and by this stage you should have 15 stacks of elusive brew, which you then use, to mitigate the large incoming hits from the boss, before you rinse and repeat during the next devastating combo.
Dampen Harm is used if you miss one of the devastating combo’s, to help your healers deal with the massive incoming damage, from the armour debuff you take if you get hit by the boss.
Fortifying brew is best saved for Titan Gas.
A monk tank has less “Oh shit buttons” than most classes, but can make up for that by absorbing a lot of damage with our guard ability. I find I take less damage than my paladin offtank, purely become of my absorbs. I have less armor than her, yes, but I absorb and dodge a lot more hits than she does. She can take large smacks to the face and laugh it off, I would get squished!
The key to playing a Brewmaster monk is knowing when to use what, and how effective that will be in a given situation.
If you have any questions regarding Brewmaster tanking, please don’t hesitate to ask me on twitter!
Have fun, feed your tanks and thank your healers!
~The Fat Furry Tank